Wieger is a designer and developer creating real-time visuals and digital tools that integrate with live performance. His work combines scenography and software, exploring mixed reality as a shared experience rather than an individual one.
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Umbild
An experimental collaboration that gives new expression to existing artworks, represented in the form of media-installations.
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What is it like to be a bat?
Visualizing echolocation for What is it like to be a bat? In this experiential installation, you discover what it feels like to perceive the world as a bat. Philosophy, ecology, and technology converge to take you beyond the boundaries of human perspective.
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Dans Dans Revolutie!
Synchronized mobile phone control and a real-time sky projection system, developed for Dans Dans Revolutie. A magical narrative at the heart of contemporary history, exploring the ambiguity of social media and the wisdom of our ancestors.
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Het Gebouw / Der Bau
By combining scale models with stereoscopic 3D vision, the audience is invited to explore the narrative within a miniaturized landscape through VR glasses. In doing so, they may begin to question their own perception, just as the protagonist does. This distinctive interplay of disciplines enables a compelling journey in the spirit of Kafka.
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Fairy Queen
Interactive digital scenography and live-controlled animations make the world come alive in this colourful version of Purcell's Fairy Queen.
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De Scheepsjongens van Bontekoe
Video projections for The Shipboys of Bontekoe, a theatre production based on the book by Johan Fabricius. All video scenes were rendered and controlled in real time using a 3D game engine and various tracking techniques.
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Europadorp / Europadorf
A documentary performance with scale models and augmented reality about a utopia in the Dutch-German borderland.
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Oorlogswinter
3D animated video projections for this film noir-style theatre production, based on the book by Jan Terlouw.